Pages: 1 2 3 4 [5] 6 7 8 9 |
81. Sticky:New Dev Blog: Player-owned Customs Office - in EVE Information Portal [original thread]
El 1974 wrote: If you can unanchor them, you just need one and use it for multiple planets. A bit of a hassle, but doable for a small corp. Hmm, this could work if implemented correctly. If kept fully destructible, being able to unanchor and...
- by Dominus Alterai - at 2011.10.25 12:28:00
|
82. Sticky:New Dev Blog: Player-owned Customs Office - in EVE Information Portal [original thread]
Issler Dainze wrote: I complained because this is now inconsistent with virtually everything else in Eve and is a lame bandaid on a very bad idea. Making them drop stuff makes them even better in nulsec. Even if they don't drop stuff blowing ...
- by Dominus Alterai - at 2011.10.25 01:18:00
|
83. Sticky:New Dev Blog: Player-owned Customs Office - in EVE Information Portal [original thread]
D'Kelle wrote: Sorry but err; I think you CCP guys are still a few cells short of a brain. When you have a Corp settled in a WH and they own the Customs offices who the heck do you think they are going to charge for their usage when the Corp me...
- by Dominus Alterai - at 2011.10.25 01:15:00
|
84. Sticky:New Dev Blog: Player-owned Customs Office - in EVE Information Portal [original thread]
Lolmer wrote: What kind of ******** idea is that? Why won't items drop after we destroy the "container"? That's not how EvE works! Even PLEX drops, and items in POS' drop, why would items in the POCO not drop? They've said multiple times tha...
- by Dominus Alterai - at 2011.10.25 01:13:00
|
85. Sticky:New Dev Blog: Player-owned Customs Office - in EVE Information Portal [original thread]
Jack Dant wrote: Dominus Alterai wrote: Just to play devil's advocate here, I could bring in faction warfare control bunker mechanics and say that a victory condition isn't needed, just that the ownership switches on the next downtime after ...
- by Dominus Alterai - at 2011.10.24 14:44:00
|
86. Sticky:New Dev Blog: Player-owned Customs Office - in EVE Information Portal [original thread]
Jack Dant wrote: You still need a victory condition for the defender then. For conquerable outposts, you can blow up the SBUs and avoid repping the station. For POCOs, I'd say a timer (say 1 hour) after coming out of RF before it self-reps woul...
- by Dominus Alterai - at 2011.10.24 13:48:00
|
87. Sticky:New Dev Blog: Player-owned Customs Office - in EVE Information Portal [original thread]
Jack Dant wrote: So? The char that shoots the POCO will lose sec. It doesn't matter if it's in an ibis or a dread. Unless you want to transfer the aggro to his main somehow? Not my point. The point is that the notification that's given to th...
- by Dominus Alterai - at 2011.10.24 13:43:00
|
88. Sticky:New Dev Blog: Player-owned Customs Office - in EVE Information Portal [original thread]
Jack Dant wrote: Dominus Alterai wrote: I've clarified this in the previous post. I was looking at this as more of a griefing tactic prevention. Shoot the POCO once, then dock and wait for defending fleet to leave, then undock and shoot at i...
- by Dominus Alterai - at 2011.10.24 13:25:00
|
89. Sticky:New Dev Blog: Player-owned Customs Office - in EVE Information Portal [original thread]
Jack Dant wrote: Dominus Alterai wrote: I know how GCC works.... I was saying that after they stop shooting the POCO. I can see a scenario where people shoot the POCO just to lure out industrial corps from high sec to shoot at or just to ...
- by Dominus Alterai - at 2011.10.24 13:20:00
|
90. Sticky:New Dev Blog: Player-owned Customs Office - in EVE Information Portal [original thread]
El 1974 wrote: Dominus Alterai wrote: CCP Nullarbor wrote: Max Devious wrote: Only question I still have not seen answered is how my standings are going to be affected by killing one of these LowSec structures, and will I be on an aggr...
- by Dominus Alterai - at 2011.10.24 13:17:00
|
91. Sticky:New Dev Blog: Player-owned Customs Office - in EVE Information Portal [original thread]
Jack Dant wrote: Dominus Alterai wrote: CCP Nullarbor wrote: Max Devious wrote: Only question I still have not seen answered is how my standings are going to be affected by killing one of these LowSec structures, and will I be on an ag...
- by Dominus Alterai - at 2011.10.24 12:50:00
|
92. Sticky:New Dev Blog: Player-owned Customs Office - in EVE Information Portal [original thread]
Nyla Skin wrote: Meldan Anstian wrote: It's not broken now. You're enhancing it, and as desirable as that is, too many problems result from that enhancement that change too much that you don't want to screw up. We keep trying to shove this ...
- by Dominus Alterai - at 2011.10.24 12:42:00
|
93. Sticky:New Dev Blog: Player-owned Customs Office - in EVE Information Portal [original thread]
CCP Nullarbor wrote: Max Devious wrote: Only question I still have not seen answered is how my standings are going to be affected by killing one of these LowSec structures, and will I be on an aggression timer afterwards. You get a securi...
- by Dominus Alterai - at 2011.10.24 12:23:00
|
94. Sticky:New Dev Blog: Player-owned Customs Office - in EVE Information Portal [original thread]
Creat Posudol wrote: A few notes/comments on ideas that have been mentioned frequently already: Indestructible POCOs, switching owners upon attack: HORRIBLE idea!!! It has been suggester quite a few times that POCOs shouldn't be destructib...
- by Dominus Alterai - at 2011.10.23 19:52:00
|
95. Sticky:New Dev Blog: Player-owned Customs Office - in EVE Information Portal [original thread]
Lolmer wrote: Dominus Alterai wrote: Scrapyard Bob wrote: POCOs need to be nameable - just like POS towers. (They also need the ability to base taxes on standings, as has been suggested multiple times.) no, they don't need to be namea...
- by Dominus Alterai - at 2011.10.22 07:47:00
|
96. Sticky:New Dev Blog: Player-owned Customs Office - in EVE Information Portal [original thread]
Princess Cellestia wrote: Honestly in 0.0 they should just leave the COs as they are but attach them to the sov mechanics some how. Because as it stands most corps/alliances are just going to look at all the planets they'd have to screw with an...
- by Dominus Alterai - at 2011.10.22 07:46:00
|
97. Sticky:New Dev Blog: Player-owned Customs Office - in EVE Information Portal [original thread]
Meldan Anstian wrote: CCP Nullarbor wrote: Meldan Anstian wrote: It takes some time to anchor a gantry, and then more time to upgrade it to a customs office. How much hasn't been announced I don't think. 60 seconds to anchor, 20 second...
- by Dominus Alterai - at 2011.10.21 18:39:00
|
98. Sticky:New Dev Blog: Player-owned Customs Office - in EVE Information Portal [original thread]
Meldan Anstian wrote: Dominus Alterai wrote: While I agree that this is a possible tactic of griefing other players, this is another reason to either have conquerable offices that you can take if this happens, at least in low-sec. However,...
- by Dominus Alterai - at 2011.10.21 18:27:00
|
99. Sticky:New Dev Blog: Player-owned Customs Office - in EVE Information Portal [original thread]
Marcus Eurealus wrote: CCP Omen wrote: Midnight Hope wrote: If you are going to blow up every PO on launch date, I hope you thought what you are going to do with all the stuff in those offices. Are you going to blow it up as well?? I can...
- by Dominus Alterai - at 2011.10.21 18:20:00
|
100. Sticky:New Dev Blog: Player-owned Customs Office - in EVE Information Portal [original thread]
Adamantor wrote: Dominus Alterai wrote: Adamantor wrote: rootimus maximus wrote: Dominus Alterai wrote: THIS^^ Awww, bless, my first ever "this". I feel all warm and fuzzy inside now. :) CCP, any chance of getting corporate hang...
- by Dominus Alterai - at 2011.10.21 18:16:00
|
Pages: 1 2 3 4 [5] 6 7 8 9 |
First page | Previous page | Next page | Last page |